Tezzro

Tezzro - a revolutionary solution for retail stores that will change your perception of cash systems and the shopping experience.

One of the key features is automated order processing, including contactless checkout and fully digitalized operations. No more queues! It operates 24/7.
My Role
As a product designer, my role was not only to create visually appealing designs but also to actively participate in the development of the logic and propose innovative ideas. 



I offered solutions for the given tasks, taking into account business processes and development technology requirements.



However, my goal was to create a product that not only meets business requirements but also provides convenience and satisfaction for our customers.

Senior Product Designer

November 2022 - February 2023
Team:

1 Product Designer



1 Business Manager



8 Developers
Turkey

MVP

3 months

Completed

25 tasks

Processes and Scope of Work

As a product designer, I have been involved in the process of envisioning the entire customer journey, encompassing all aspects of the service.

CX designer role

In my role as a CX designer, I created a comprehensive Customer Journey Map (CJM) that covered the entire path from the beginning (entering the store) to the end (exiting the store), providing visual guidance throughout.

UX designer role

I envisioned user interactions, analyzed features with user flow and user cases, and visualized concepts through wireframes and prototypes for a registration and shopping app.

UI designer role

In my role as a UI designer, I designed the UI kit and established the visual style for the entire application. This included the potential for service expansion and the creation of a comprehensive design system.

Problems and Tasks

CX designer role

To ensure successful interaction between customers and the service in real life, as well as between users and the registration application, we needed to carefully design the corresponding processes.

CX designer role

The solution to real-life interaction problems involved using Customer Journey Mapping (CJM) to understand user interactions with the service. We also analyzed similar services and explored common interaction patterns.

CX designer role

The store was conceptually divided into several sections where the user could interact with the service as both an anonymous and a registered user.

CX designer role

To address user issues, we utilized User flow and User cases. This allowed us to create a fast registration process that functions even without internet access for the user.

CX designer role

We tailored registration and purchase processes for various customer groups to enhance their interaction experience. Additionally, we anticipated and addressed potential disputes between users and the store.

User Cases

Issues faced by different users and their solutions

Problem

An anonymous user doesn't know where to make a payment.

Problem

During group registration, how should users leave the store?

Problem

A customer has a product on their receipt and has paid for it, but they didn't make the purchase.

Solution

There is a designated payment area near the store exit with a POS terminal. It is clearly marked that the area is intended only for payments by unregistered users.

Solution

Group-registered customers can leave the store in any order that is convenient for them. The payment will be deducted from the device they used to log into the system. This way, we won't require all customers to exit the store together.

Solution

The main part of the design work took 3 months, which allowed us to launch the MVP version of the store.

Wireframes

Takhir Yussup

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